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 First team after getting back in the OU

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SuperFly
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PostSubject: First team after getting back in the OU   Sun Jul 29, 2012 8:15 am


Thundurus-T (M) @ Choice Scarf
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Sludge Wave
- Focus Blast
- Dark Pulse

Honestly, ive NEVER tried this form, shit i dont even know the stats, alls i know is it has absurdly strong SpAtk and ill take advantage of that. STAB Volt Switch is huge for me, youll see it again on this team.


Infernape (M) @ Expert Belt
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Timid Nature (+Spd, -Atk)
- Mach Punch
- Fire Punch
- U-turn
- Earthquake

This is my infernape modeled after Val's Flygon. I like mach punch over close combat because the bonus power from Iron Fist + STAB + Priority IMO outweighs the stat loss from Close combat. Im sure people will disagree but fuck them.


Flygon (F) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Fire Punch
- Earthquake
- Outrage

Flygon copy pasta from my U-Switch team. Val has a great Flygon that bluffs a scarf with an expert belt but Infernape covers that bluff on this team, so i decided to go with raw speed.


Genesect @ Choice Scarf
Trait: Download
EVs: 72 Atk / 184 SAtk / 252 Spd
Lonely Nature (+Atk, -Def)
- U-turn
- Flamethrower
- Thunderbolt
- Ice Beam

Standard Supersect. Super fast, and very powerful when you can predict a switch.


Rotom (Rotom-W) @ (No Item)
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Hardy Nature
- Volt Switch
- Hydro Pump
- Hidden Power [Fire]
- Toxic

Another copy pasta from my U-Switch team. Well almost, i traded trick for toxic since there are no status inducing moves on the entire team.


Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Softboiled
- Aromatherapy
- Toxic
- Protect

Honestly this spot is still up for grabs, I put a defensive cleric due to the fragility of the rest of my team. I havent used this slot yet in a battle, i'm 5-0 writing this RMT, and chansey has yet to see a battle. im considering placing a tank here? idk, take a look and tell me what i should put in this slot.



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PostSubject: Re: First team after getting back in the OU   Sun Jul 29, 2012 9:05 am

The Thundurus's moves provide extensive coverage, I guess, but I still wonder what exactly you plan to be revenge killing with it.
I assume you meant to put Jolly nature on Infernape. I also have to ask what Poison or Electric pokes you plan to put Infernape up against because otherwise, EQ doesn't seem needed due to the fact Infernape gets STAB Fighting and Fire moves, which I'm pretty sure hit for SE on every steel and rock type in the game, but don't quote me on that.
Flygon in OU is always interesting to see.
I don't think you want Lonely nature on Genesect. I'd assume you'd want something that increases speed and decreases one of its defenses.
Your Rotom-w has Hardy nature and no item, fyi.
It's good to see that you have a Chansey amongst all these offensive mons since you have nothing to switch into Draco Meteors (Genesect takes at least 62%) or Hurricanes (both rotom-w and thundurus are 2hko'd by it after rocks). Also without Chansey, Gastrodon and even Venusaur and/or Volcarona on sun teams have absolute field days with your team.
As none of your scarfers are +speed nature, DD Salamence 6-0's you.
You're also susceptible to Sand Rush Choice Band Stoutland sweeps (standard Genesect is 2hko'd after SR, let alone your -def genesect.)
Okay, I love you, bye bye!

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PostSubject: Re: First team after getting back in the OU   Sun Jul 29, 2012 5:33 pm

Thundurus (Thundurus-T) (M) @ Life Orb
Trait: Volt Absorb
EVs: 252 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- Agility
- Thunder
- Superpower
- Hidden Power [Ice]

Use that thundurus. Oh wait, its not a rain team ._. hmmm, try it anyways. freaking awesome.

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