Pokemon Strategy Warehouse

Welcome to the home of some of the most unorthodox yet powerful Pokemon strategies around!
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Togekiss D/P [OU / UU] [4th Gen / 5th Gen Respectively]

View previous topic View next topic Go down 
AuthorMessage
AnHero
Global Moderator
avatar

Male Aquarius Pig
Posts : 231
Age : 21
Birthday : 1996-02-17
Activity Points : 2196
Location : Off having a swell time
Favorite Activities : Rock climbing
Favorite Pokemon : Charizard

Achievement Profile
Awards Won:

PostSubject: Togekiss D/P [OU / UU] [4th Gen / 5th Gen Respectively]   Wed Jul 25, 2012 3:59 am

Togekiss



Abilities: Serene Grace/ hustle


Stats:

HP: 85
Atk: 50
Def: 95
SpA: 120
SpD: 115
Spe: 80

Total: 545

Placed Tier: In D/P it's OU but B/W it's UU

Type: Normal/Flying

Optional: Personally one of my favorites. I always bring him into a battle. For the most part he's extremely reliable and can take hits like a boss and deal them like THE boss.

Set #1: StatusHax0r

Item: leftovers
Ability: Serene Grace
EVs:238 HP
200 Def
70 SpD
Nature: Bold

- Thunder wave
- Air slash
- Heal Bell
- roost

Set Explanation: The name of the game is survival. With
these defense stats Togekiss can usually withstand a outrage from the all annoying haxorus. One of your first moves is to lay down the thunder wave. With serene grace it will most likely hit every time. If it's necessary, keep using roost until the paralysis kicks in and stops the opponent from using any moves. That's the time you throw out an air slash. The flinch and paralysis only gives the other Pokemon a 30% chance to hit! It's huge SpA will also deal a hefty chunk of damage as well. Heal bell, quite possibly the most over powered non-attack move ever, will cure all status effects on your team if necessary. Togekiss is usually a very unexpected Pokemon and it's capability to wall and sweep make it a very dangerous threat/

Optional Things: I have no other opinions. This set is the bomb

Obviously electric pokemon are a very serious threat to togekiss, but if it's absolutely necessary than he can usually take 2 hits and hopefully paralysis or flinch kicks in. Air slash is a great counter to the way to common fighting types which rule the metagame. It may take some planning and a tad of luck, but once togekiss gets started he is a unstoppable force. I can't count the number of times that he has sweeped entire teams for me.

Thanks for listening to my ramblings
- AnHero

____________________________________________


Thanks for listening to my ramblings.
-AnHero

[23:21:41] Swag : and I validate you and make you cool

Back to top Go down
View user profile
PoisonX
Head Administrator / Founder
Head Administrator / Founder
avatar

Male Aries Rooster
Posts : 570
Age : 24
Birthday : 1993-04-09
Activity Points : 3156
Location : Listening to Music
Favorite Activities : Singing, Screaming, Piano, Writing, Pokemon, Skyrim, Sleeping, Music, and Relaxing.
Favorite Pokemon : Mightyena

Achievement Profile
Awards Won:

PostSubject: Re: Togekiss D/P [OU / UU] [4th Gen / 5th Gen Respectively]   Wed Jul 25, 2012 9:35 am

+Rep
Cool set man

____________________________________________

If you want me to make you a signature like the one I made for my signature, feel free to ask, I'm always happy to help!
Welcome to the Pokemon Warehouse!
Avatar made by Zaethix
Back to top Go down
View user profile http://pokemonwarehouse.forumotion.com
 
Togekiss D/P [OU / UU] [4th Gen / 5th Gen Respectively]
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» togekiss extrasensory or air slash?

Permissions in this forum:You cannot reply to topics in this forum
Pokemon Strategy Warehouse :: The Warehouse :: Strategies :: OU-
Jump to: